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Glue Face - the easy way for mouthanimations This site in english


There are some things that one only sees very rarely in Brickfilms; one of them is mouth animation, which is even less common than lightsabers.  This is probably because until now, it's been a very difficult process to add lipsyncd mouth animation to characters. But GlueFace revolutionizes this process.  David Cuny, the programmer from Yolo and JlipSync, has made this tool, a wonder come true.
With GlueFace, brick filmmakers can now to lipsync their animations in 3 easy steps. And, with a bit of practice, one can also add animated eyes to a character!

1- Preproduction I 2- Papagayo I 3- Glueface I 4- Phoneme Gallery

What you need:
You need to install
Papagayo (Mac, Linux, and Windows versions are available!)
You can use
the modified version 1.3.5.3 Papagayo (recommended for Windows, Linux and maybe Mac)
You need to install
Java
You need to download
GlueFace. noch keine downloads

So how does this work?
To lipsync animation, you will need to use 2 programs:
-> In Papagayo, you will load your original audio file and a text transcript of the aduio.  The program will help you to automatically align lipsync to the spoken text. This will be exported as a .Dat file.
-> GlueFace then takes this data and formats is as a video on our Brickfilm. In Glueface the position, scale and movement of the phonemes are created, almost like in an editing program (Premiere, Video Deluxe, Movie Maker). This then can be exported as an AVI file.


1 - Preparation ...
If you've installed everything, you will need to make some preparations to your footage; you may want to take these steps before even filming your footage. Because of the digital overlay of a mouth to the head, you need the original mouth removed. That you can either digitally in the post (frame), or you remove the mouth of the head by polishing, or simply with a fingernail. Anyway, the mouth has to be removed! In my example I removed the mouth manually with a fingernail.

I definitely recommend the polishing method. But you should own a couple of the same head, so you have one to use in shots where the mouth is NOT animated. This saves a lot of time, because adding the mouth digitally can be a slow process.

Now prepare these files:
1. Your audio recording (.WAV)
2. Your animation. (.AVI, uncompressed)

Still images or animated sequences?
It does not matter! With this tutorial you can use still images or animated video.

AUDIO/VIDEO

AVI and audio / WAV should be the same length. If the AVI slightly longer than the audio is, it shouldn't be a problem.  Overlay the audio track as usual to your animated or still video video file and arrange it so that it fits. Now you export the video and audio separately separately. No matter how you do this, you should end up with 2 files of the same duration.
If you prefer to only do your audio recordings, and then to animate, you can also do the same from the outset:
With Wav Tracker you can use your WAV read out to determine how many photos you need to shoot for the animation to have a synchronous duration of audio and video.

Once you have prepared your audio file, you can go to the 2nd step >>>

(Translated into english by Philip Heinrich)

Bewertung: Durchschnittliche Bewertung: 4.5  2 Bewertung(en)     

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